FrameClockImpl
The FrameClockImpl type represents a native instance of the abstract FrameClock class.
Constructors
Functions
Starts updates for an animation.
Emits the "after-paint" signal. See onAfterPaint.
Emits the "before-paint" signal. See onBeforePaint.
Emits the "flush-events" signal. See onFlushEvents.
Emits the "layout" signal. See onLayout.
Emits the "resume-events" signal. See onResumeEvents.
Emits the "update" signal. See onUpdate.
Stops updates for an animation.
Gets the frame timings for the current frame.
GdkFrameClock
maintains a 64-bit counter that increments for each frame drawn.
Gets the time that should currently be used for animations.
Returns the frame counter for the oldest frame available in history.
Retrieves a GdkFrameTimings
object holding timing information for the current frame or a recent frame.
This signal ends processing of the frame.
Begins processing of the frame.
Used to flush pending motion events that are being batched up and compressed together.
Emitted after processing of the frame is finished.
Asks the frame clock to run a particular phase.