NativeSocketAddress

open class NativeSocketAddress(    val gioNativeSocketAddressPointer: <Error class: unknown class><<Error class: unknown class>>) : SocketAddress(source)

A socket address of some unknown native type.

This corresponds to a general struct sockaddr of a type not otherwise handled by GLib.

Since

2.46

Constructors

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constructor(native: <Error class: unknown class>? = null, len: <Error class: unknown class>)

Creates a new #GNativeSocketAddress for @native and @len.

constructor(gioNativeSocketAddressPointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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The family of the socket address.

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val gioNativeSocketAddressPointer: <Error class: unknown class><<Error class: unknown class>>
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abstract val gioProxyPointer: <Error class: unknown class><<Error class: unknown class>>
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val gioSocketAddressPointer: <Error class: unknown class><<Error class: unknown class>>
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open override val gioSocketConnectablePointer: <Error class: unknown class><<Error class: unknown class>>

Functions

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open fun connect(connection: IoStream, proxyAddress: ProxyAddress, cancellable: Cancellable? = null): <Error class: unknown class><IoStream>

Given @connection to communicate with a proxy (eg, a #GSocketConnection that is connected to the proxy server), this does the necessary handshake to connect to @proxy_address, and if required, wraps the #GIOStream to handle proxy payload.

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open fun connectAsync(connection: IoStream, proxyAddress: ProxyAddress, cancellable: Cancellable? = null, callback: AsyncReadyCallback?)

Asynchronous version of g_proxy_connect().

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open fun connectFinish(result: AsyncResult): <Error class: unknown class><IoStream>

See g_proxy_connect().

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Creates a #GSocketAddressEnumerator for @connectable.

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open fun getNativeSize(): Long

Gets the size of @address's native struct sockaddr. You can use this to allocate memory to pass to g_socket_address_to_native().

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Creates a #GSocketAddressEnumerator for @connectable that will return a #GProxyAddress for each of its addresses that you must connect to via a proxy.

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Some proxy protocols expect to be passed a hostname, which they will resolve to an IP address themselves. Others, like SOCKS4, do not allow this. This function will return false if @proxy is implementing such a protocol. When false is returned, the caller should resolve the destination hostname first, and then pass a #GProxyAddress containing the stringified IP address to g_proxy_connect() or g_proxy_connect_async().

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open fun toNative(dest: <Error class: unknown class>? = null, destlen: <Error class: unknown class>): <Error class: unknown class><Boolean>

Converts a #GSocketAddress to a native struct sockaddr, which can be passed to low-level functions like connect() or bind().

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Format a #GSocketConnectable as a string. This is a human-readable format for use in debugging output, and is not a stable serialization format. It is not suitable for use in user interfaces as it exposes too much information for a user.