TextNode

open class TextNode(pointer: <Error class: unknown class><<Error class: unknown class>>) : RenderNode

A render node drawing a set of glyphs.

Skipped during bindings generation

  • parameter n_glyphs: n_glyphs: Out parameter is not supported

Constructors

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constructor(font: <Error class: unknown class>, glyphs: <Error class: unknown class>, color: <Error class: unknown class>, offset: <Error class: unknown class>)

Creates a render node that renders the given glyphs.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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val gPointer: <Error class: unknown class><<Error class: unknown class>>
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val gskTextNodePointer: <Error class: unknown class><<Error class: unknown class>>

Functions

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open fun getBounds(bounds: <Error class: unknown class>)

Retrieves the boundaries of the @node.

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open fun getColor(): <Error class: unknown class>

Retrieves the color used by the text @node.

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open fun getFont(): <Error class: unknown class>

Returns the font used by the text @node.

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Returns the type of the @node.

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open fun getNumGlyphs(): <Error class: unknown class>

Retrieves the number of glyphs in the text node.

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open fun getOffset(): <Error class: unknown class>

Retrieves the offset applied to the text.

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open fun getOpaqueRect(outOpaque: <Error class: unknown class>): Boolean

Gets an opaque rectangle inside the node that GTK can determine to be fully opaque.

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Checks whether the text @node has color glyphs.

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open fun ref(): RenderNode

Acquires a reference on the given GskRenderNode.

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open fun serialize(): <Error class: unknown class>

Serializes the @node for later deserialization via gsk_render_node_deserialize(). No guarantees are made about the format used other than that the same version of GTK will be able to deserialize the result of a call to gsk_render_node_serialize() and gsk_render_node_deserialize() will correctly reject files it cannot open that were created with previous versions of GTK.

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open fun unref()

Releases a reference on the given GskRenderNode.

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open fun writeToFile(filename: String): <Error class: unknown class><Boolean>

This function is equivalent to calling method@Gsk.RenderNode.serialize followed by func@GLib.file_set_contents.