BlendMode

The blend modes available for render nodes.

The implementation of each blend mode is deferred to the rendering pipeline.

See https://www.w3.org/TR/compositing-1/#blending for more information on blending and blend modes.

Entries

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The default blend mode, which specifies no blending

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The source color is multiplied by the destination and replaces the destination

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Multiplies the complements of the destination and source color values, then complements the result.

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Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list

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Selects the darker of the destination and source colors

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Selects the lighter of the destination and source colors

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Brightens the destination color to reflect the source color

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Darkens the destination color to reflect the source color

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Multiplies or screens the colors, depending on the source color value

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Darkens or lightens the colors, depending on the source color value

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Subtracts the darker of the two constituent colors from the lighter color

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Produces an effect similar to that of the difference mode but lower in contrast

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Creates a color with the hue and saturation of the source color and the luminosity of the destination color

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Creates a color with the hue of the source color and the saturation and luminosity of the destination color

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Creates a color with the saturation of the source color and the hue and luminosity of the destination color

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Creates a color with the luminosity of the source color and the hue and saturation of the destination color

Types

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object Companion

Properties

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val nativeValue: <Error class: unknown class>
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Functions

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fun valueOf(value: String): BlendMode

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.