FrameClock
A GdkFrameClock
tells the application when to update and repaint a surface.
This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.
GdkFrameClock
is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with method@Gdk.FrameClock.request_phase. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the GdkFrameClock
class for documentation of the phases. %GDK_FRAME_CLOCK_PHASE_UPDATE and the signal@Gdk.FrameClock::update signal are most interesting for application writers, and are used to update the animations, using the frame time given by method@Gdk.FrameClock.get_frame_time.
The frame time is reported in microseconds and generally in the same timescale as g_get_monotonic_time(), however, it is not the same as g_get_monotonic_time(). The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to method@Gdk.FrameClock.get_frame_time that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from method@Gdk.FrameClock.get_frame_time and the value inside the signal@Gdk.FrameClock::update signal of the clock, they will stay exactly synchronized.
Skipped during bindings generation
parameter
refresh_interval_return
: refresh_interval_return: Out parameter is not supported
Constructors
Functions
Starts updates for an animation.
This signal ends processing of the frame.
Begins processing of the frame.
Used to flush pending motion events that are being batched up and compressed together.
Emitted as the second step of toolkit and application processing of the frame.
Emitted as the third step of toolkit and application processing of the frame.
Emitted after processing of the frame is finished.
Emitted as the first step of toolkit and application processing of the frame.
Stops updates for an animation.
Gets the frame timings for the current frame.
GdkFrameClock
maintains a 64-bit counter that increments for each frame drawn.
Gets the time that should currently be used for animations.
Returns the frame counter for the oldest frame available in history.
Retrieves a GdkFrameTimings
object holding timing information for the current frame or a recent frame.
Asks the frame clock to run a particular phase.