UnixConnection

open class UnixConnection(pointer: <Error class: unknown class><<Error class: unknown class>>) : SocketConnection

This is the subclass of #GSocketConnection that is created for UNIX domain sockets.

It contains functions to do some of the UNIX socket specific functionality like passing file descriptors.

Since GLib 2.72, #GUnixConnection is available on all platforms. It requires underlying system support (such as Windows 10 with AF_UNIX) at run time.

Before GLib 2.72, <gio/gunixconnection.h> belonged to the UNIX-specific GIO interfaces, thus you had to use the gio-unix-2.0.pc pkg-config file when using it. This is no longer necessary since GLib 2.72.

Since

2.22

Constructors

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constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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val gioIOStreamPointer: <Error class: unknown class><<Error class: unknown class>>
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val gioSocketConnectionPointer: <Error class: unknown class><<Error class: unknown class>>
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val gioUnixConnectionPointer: <Error class: unknown class><<Error class: unknown class>>
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open val socket: Socket

Functions

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open fun clearPending()

Clears the pending flag on @stream.

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open fun close(cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Closes the stream, releasing resources related to it. This will also close the individual input and output streams, if they are not already closed.

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open fun closeAsync(ioPriority: Int, cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Requests an asynchronous close of the stream, releasing resources related to it. When the operation is finished @callback will be called. You can then call g_io_stream_close_finish() to get the result of the operation.

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open fun closeFinish(result: AsyncResult): <Error class: unknown class><Boolean>

Closes a stream.

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open fun connect(address: SocketAddress, cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Connect @connection to the specified remote address.

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open fun connectAsync(address: SocketAddress, cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Asynchronously connect @connection to the specified remote address.

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open fun connectFinish(result: AsyncResult): <Error class: unknown class><Boolean>

Gets the result of a g_socket_connection_connect_async() call.

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Gets the input stream for this object. This is used for reading.

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open fun getLocalAddress(): <Error class: unknown class><SocketAddress>

Try to get the local address of a socket connection.

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Gets the output stream for this object. This is used for writing.

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open fun getRemoteAddress(): <Error class: unknown class><SocketAddress>

Try to get the remote address of a socket connection.

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open fun getSocket(): Socket

Gets the underlying #GSocket object of the connection. This can be useful if you want to do something unusual on it not supported by the #GSocketConnection APIs.

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open fun hasPending(): Boolean

Checks if a stream has pending actions.

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open fun isClosed(): Boolean

Checks if a stream is closed.

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open fun isConnected(): Boolean

Checks if @connection is connected. This is equivalent to calling g_socket_is_connected() on @connection's underlying #GSocket.

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open fun receiveCredentials(cancellable: Cancellable? = null): <Error class: unknown class><Credentials>

Receives credentials from the sending end of the connection. The sending end has to call g_unix_connection_send_credentials() (or similar) for this to work.

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open fun receiveCredentialsAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Asynchronously receive credentials.

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open fun receiveCredentialsFinish(result: AsyncResult): <Error class: unknown class><Credentials>

Finishes an asynchronous receive credentials operation started with g_unix_connection_receive_credentials_async().

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open fun receiveFd(cancellable: Cancellable? = null): <Error class: unknown class><Int>

Receives a file descriptor from the sending end of the connection. The sending end has to call g_unix_connection_send_fd() for this to work.

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open fun sendCredentials(cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Passes the credentials of the current user the receiving side of the connection. The receiving end has to call g_unix_connection_receive_credentials() (or similar) to accept the credentials.

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open fun sendCredentialsAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Asynchronously send credentials.

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open fun sendCredentialsFinish(result: AsyncResult): <Error class: unknown class><Boolean>

Finishes an asynchronous send credentials operation started with g_unix_connection_send_credentials_async().

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open fun sendFd(fd: Int, cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Passes a file descriptor to the receiving side of the connection. The receiving end has to call g_unix_connection_receive_fd() to accept the file descriptor.

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open fun setPending(): <Error class: unknown class><Boolean>

Sets @stream to have actions pending. If the pending flag is already set or @stream is closed, it will return false and set

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open fun spliceAsync(stream2: IOStream, flags: IOStreamSpliceFlags, ioPriority: Int, cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Asynchronously splice the output stream of @stream1 to the input stream of