Permission

open class Permission(pointer: <Error class: unknown class><<Error class: unknown class>>)

A GPermission represents the status of the caller’s permission to perform a certain action.

You can query if the action is currently allowed and if it is possible to acquire the permission so that the action will be allowed in the future.

There is also an API to actually acquire the permission and one to release it.

As an example, a GPermission might represent the ability for the user to write to a class@Gio.Settings object. This GPermission object could then be used to decide if it is appropriate to show a “Click here to unlock” button in a dialog and to provide the mechanism to invoke when that button is clicked.

Inheritors

Constructors

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constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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open val allowed: Boolean

true if the caller currently has permission to perform the action that

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true if it is generally possible to acquire the permission by calling g_permission_acquire().

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true if it is generally possible to release the permission by calling g_permission_release().

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val gioPermissionPointer: <Error class: unknown class><<Error class: unknown class>>

Functions

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open fun acquire(cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Attempts to acquire the permission represented by @permission.

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open fun acquireAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Attempts to acquire the permission represented by @permission.

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open fun acquireFinish(result: AsyncResult): <Error class: unknown class><Boolean>

Collects the result of attempting to acquire the permission represented by @permission.

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open fun getAllowed(): Boolean

Gets the value of the 'allowed' property. This property is true if the caller currently has permission to perform the action that

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Gets the value of the 'can-acquire' property. This property is true if it is generally possible to acquire the permission by calling g_permission_acquire().

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Gets the value of the 'can-release' property. This property is true if it is generally possible to release the permission by calling g_permission_release().

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open fun implUpdate(allowed: Boolean, canAcquire: Boolean, canRelease: Boolean)

This function is called by the #GPermission implementation to update the properties of the permission. You should never call this function except from a #GPermission implementation.

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open fun release(cancellable: Cancellable? = null): <Error class: unknown class><Boolean>

Attempts to release the permission represented by @permission.

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open fun releaseAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

Attempts to release the permission represented by @permission.

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open fun releaseFinish(result: AsyncResult): <Error class: unknown class><Boolean>

Collects the result of attempting to release the permission represented by @permission.