Breakpoint
Describes a breakpoint for class@Window or class@Dialog.
Breakpoints are used to create adaptive UI, allowing to change the layout depending on available size.
Breakpoint is a size threshold, specified by its condition, as well as one or more setters.
Each setter has a target object, a property and a value. When a breakpoint is applied, each setter sets the target property on their target object to the specified value, and reset it back to the original value when it's unapplied.
For more complicated scenarios, signal@Breakpoint::apply and signal@Breakpoint::unapply can be used instead.
Breakpoints can be used within class@Window, class@ApplicationWindow, class@Dialog or class@BreakpointBin.
AdwBreakpoint
as GtkBuildable
:
AdwBreakpoint
supports specifying its condition via the <condition>
element. The contents of the element must be a string in a format accepted by func@BreakpointCondition.parse.
It also supports adding setters via the <setter>
element. Each <setter>
element must have the object
attribute specifying the target object, and the property
attribute specifying the property name. The contents of the element are used as the setter value.
For G_TYPE_OBJECT
and G_TYPE_BOXED
derived properties, empty contents are treated as NULL
.
Setter values can be translated with the usual translatable
, context
and comments
attributes.
Example of an AdwBreakpoint
UI definition:
<object class="AdwBreakpoint">
<condition>max-width: 400px</condition>
<setter object="button" property="visible">True</setter>
<setter object="box" property="orientation">vertical</setter>
<setter object="page" property="title" translatable="yes">Example</setter>
</object>
Skipped during bindings generation
parameter
objects
: Array parameter of type GObject.Object is not supported
Since
1.4
Constructors
Properties
Functions
Emitted when the breakpoint is applied.
Emitted when the breakpoint is unapplied.
Gets the condition for @self.
Sets the condition for @self.