Gesture

open class Gesture(pointer: <Error class: unknown class><<Error class: unknown class>>) : EventController

GtkGesture is the base class for gesture recognition.

Although GtkGesture is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special null GdkEventSequence value for these).

The number of touches that a GtkGesture need to be recognized is controlled by the property@Gtk.Gesture:n-points property, if a gesture is keeping track of less or more than that number of sequences, it won't check whether the gesture is recognized.

As soon as the gesture has the expected number of touches, it will check regularly if it is recognized, the criteria to consider a gesture as "recognized" is left to GtkGesture subclasses.

A recognized gesture will then emit the following signals:

  • signal@Gtk.Gesture::begin when the gesture is recognized.

  • signal@Gtk.Gesture::update, whenever an input event is processed.

  • signal@Gtk.Gesture::end when the gesture is no longer recognized.

Event propagation

In order to receive events, a gesture needs to set a propagation phase through method@Gtk.EventController.set_propagation_phase.

In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.

In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.

States of a sequence

Whenever input interaction happens, a single event may trigger a cascade of GtkGestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the GdkEventSequences triggering those.

Within a widget, gestures can be grouped through method@Gtk.Gesture.group. Grouped gestures synchronize the state of sequences, so calling method@Gtk.Gesture.set_state on one will effectively propagate the state throughout the group.

By default, all sequences start out in the %GTK_EVENT_SEQUENCE_NONE state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.

If a sequence enters into the %GTK_EVENT_SEQUENCE_DENIED state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.

If a sequence enters in the %GTK_EVENT_SEQUENCE_CLAIMED state, the gesture group will grab all interaction on the sequence, by:

  • Setting the same sequence to %GTK_EVENT_SEQUENCE_DENIED on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.

  • Emitting signal@Gtk.Gesture::cancel on every gesture in widgets underneath in the propagation chain.

  • Stopping event propagation after the gesture group handles the event.

Note: if a sequence is set early to %GTK_EVENT_SEQUENCE_CLAIMED on %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies %GTK_PHASE_CAPTURE), one similar event will be emulated if the sequence changes to %GTK_EVENT_SEQUENCE_DENIED. This way event coherence is preserved before event propagation is unstopped again.

Sequence states can't be changed freely. See method@Gtk.Gesture.set_state to know about the possible lifetimes of a GdkEventSequence.

Touchpad gestures

On the platforms that support it, GtkGesture will handle transparently touchpad gesture events. The only precautions users of GtkGesture should do to enable this support are:

  • If the gesture has %GTK_PHASE_NONE, ensuring events of type %GDK_TOUCHPAD_SWIPE and %GDK_TOUCHPAD_PINCH are handled by the GtkGesture

Skipped during bindings generation

  • parameter x: x: Out parameter is not supported

  • parameter x: x: Out parameter is not supported

  • method n-points: Property has no getter nor setter

Inheritors

Constructors

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constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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val gtkEventControllerPointer: <Error class: unknown class><<Error class: unknown class>>
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val gtkGesturePointer: <Error class: unknown class><<Error class: unknown class>>
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open var name: String?

The name for this controller, typically used for debugging purposes.

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The limit for which events this controller will handle.

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The propagation phase at which this controller will handle events.

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open val widget: Widget?

The widget receiving the GdkEvents that the controller will handle.

Functions

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fun connectBegin(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted when the gesture is recognized.

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fun connectCancel(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted whenever a sequence is cancelled.

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fun connectEnd(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than property@Gtk.Gesture:n-points.

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fun connectSequenceStateChanged(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?, state: EventSequenceState) -> Unit): <Error class: unknown class>

Emitted whenever a sequence state changes.

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fun connectUpdate(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted whenever an event is handled while the gesture is recognized.

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open fun getBoundingBox(rect: <Error class: unknown class>): Boolean

If there are touch sequences being currently handled by @gesture, returns true and fills in @rect with the bounding box containing all active touches.

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open fun getCurrentEvent(): <Error class: unknown class>?

Returns the event that is currently being handled by the controller.

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open fun getCurrentEventDevice(): <Error class: unknown class>?

Returns the device of the event that is currently being handled by the controller.

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open fun getCurrentEventState(): <Error class: unknown class>

Returns the modifier state of the event that is currently being handled by the controller.

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open fun getCurrentEventTime(): <Error class: unknown class>

Returns the timestamp of the event that is currently being handled by the controller.

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open fun getDevice(): <Error class: unknown class>?

Returns the logical GdkDevice that is currently operating on @gesture.

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open fun getGroup(): <Error class: unknown class>

Returns all gestures in the group of @gesture

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open fun getLastEvent(sequence: <Error class: unknown class>? = null): <Error class: unknown class>?

Returns the last event that was processed for @sequence.

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open fun getLastUpdatedSequence(): <Error class: unknown class>?

Returns the GdkEventSequence that was last updated on @gesture.

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open fun getSequences(): <Error class: unknown class>

Returns the list of GdkEventSequences currently being interpreted by @gesture.

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open fun getSequenceState(sequence: <Error class: unknown class>): EventSequenceState

Returns the @sequence state, as seen by @gesture.

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open fun group(gesture: Gesture)

Adds @gesture to the same group than @group_gesture.

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open fun handlesSequence(sequence: <Error class: unknown class>? = null): Boolean

Returns true if @gesture is currently handling events corresponding to @sequence.

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open fun isActive(): Boolean

Returns true if the gesture is currently active.

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open fun isGroupedWith(other: Gesture): Boolean

Returns true if both gestures pertain to the same group.

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open fun isRecognized(): Boolean

Returns true if the gesture is currently recognized.

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open fun reset()

Resets the @controller to a clean state.

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open fun setSequenceState(sequence: <Error class: unknown class>, state: EventSequenceState): Boolean

Sets the state of @sequence in @gesture.

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Sets the state of all sequences that @gesture is currently interacting with.

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open fun setStaticName(name: String? = null)

Sets a name on the controller that can be used for debugging.

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open fun ungroup()

Separates @gesture into an isolated group.