Gesture
GtkGesture
is the base class for gesture recognition.
Although GtkGesture
is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special null GdkEventSequence
value for these).
The number of touches that a GtkGesture
need to be recognized is controlled by the property@Gtk.Gesture:n-points property, if a gesture is keeping track of less or more than that number of sequences, it won't check whether the gesture is recognized.
As soon as the gesture has the expected number of touches, it will check regularly if it is recognized, the criteria to consider a gesture as "recognized" is left to GtkGesture
subclasses.
A recognized gesture will then emit the following signals:
signal@Gtk.Gesture::begin when the gesture is recognized.
signal@Gtk.Gesture::update, whenever an input event is processed.
signal@Gtk.Gesture::end when the gesture is no longer recognized.
Event propagation
In order to receive events, a gesture needs to set a propagation phase through method@Gtk.EventController.set_propagation_phase.
In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.
In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.
States of a sequence
Whenever input interaction happens, a single event may trigger a cascade of GtkGesture
s, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the GdkEventSequence
s triggering those.
Within a widget, gestures can be grouped through method@Gtk.Gesture.group. Grouped gestures synchronize the state of sequences, so calling method@Gtk.Gesture.set_state on one will effectively propagate the state throughout the group.
By default, all sequences start out in the %GTK_EVENT_SEQUENCE_NONE state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.
If a sequence enters into the %GTK_EVENT_SEQUENCE_DENIED state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.
If a sequence enters in the %GTK_EVENT_SEQUENCE_CLAIMED state, the gesture group will grab all interaction on the sequence, by:
Setting the same sequence to %GTK_EVENT_SEQUENCE_DENIED on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.
Emitting signal@Gtk.Gesture::cancel on every gesture in widgets underneath in the propagation chain.
Stopping event propagation after the gesture group handles the event.
Note: if a sequence is set early to %GTK_EVENT_SEQUENCE_CLAIMED on %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies %GTK_PHASE_CAPTURE), one similar event will be emulated if the sequence changes to %GTK_EVENT_SEQUENCE_DENIED. This way event coherence is preserved before event propagation is unstopped again.
Sequence states can't be changed freely. See method@Gtk.Gesture.set_state to know about the possible lifetimes of a GdkEventSequence
.
Touchpad gestures
On the platforms that support it, GtkGesture
will handle transparently touchpad gesture events. The only precautions users of GtkGesture
should do to enable this support are:
If the gesture has %GTK_PHASE_NONE, ensuring events of type %GDK_TOUCHPAD_SWIPE and %GDK_TOUCHPAD_PINCH are handled by the
GtkGesture
Skipped during bindings generation
parameter
x
: x: Out parameter is not supportedparameter
x
: x: Out parameter is not supportedmethod
n-points
: Property has no getter nor setter
Inheritors
Constructors
Properties
Functions
Emitted when the gesture is recognized.
Emitted whenever a sequence is cancelled.
Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than property@Gtk.Gesture:n-points.
Emitted whenever a sequence state changes.
Emitted whenever an event is handled while the gesture is recognized.
If there are touch sequences being currently handled by @gesture, returns true and fills in @rect with the bounding box containing all active touches.
Returns the event that is currently being handled by the controller.
Returns the device of the event that is currently being handled by the controller.
Returns the modifier state of the event that is currently being handled by the controller.
Returns the timestamp of the event that is currently being handled by the controller.
Returns the last event that was processed for @sequence.
Returns the GdkEventSequence
that was last updated on @gesture.
Returns the list of GdkEventSequences
currently being interpreted by @gesture.
Returns the @sequence state, as seen by @gesture.
Returns true if @gesture is currently handling events corresponding to @sequence.
Returns true if both gestures pertain to the same group.
Returns true if the gesture is currently recognized.
Sets the state of @sequence in @gesture.
Sets the state of all sequences that @gesture is currently interacting with.
Sets a name on the controller that can be used for debugging.