Binding
#GBinding is the representation of a binding between a property on a #GObject instance (or source) and another property on another #GObject instance (or target).
Whenever the source property changes, the same value is applied to the target property; for instance, the following binding:
| g_object_bind_property (object1, "property-a", object2, "property-b", G_BINDING_DEFAULT); |
will cause the property named "property-b" of @object2 to be updated every time g_object_set() or the specific accessor changes the value of the property "property-a" of @object1.
It is possible to create a bidirectional binding between two properties of two #GObject instances, so that if either property changes, the other is updated as well, for instance:
| g_object_bind_property (object1, "property-a", object2, "property-b", G_BINDING_BIDIRECTIONAL); |
will keep the two properties in sync.
It is also possible to set a custom transformation function (in both directions, in case of a bidirectional binding) to apply a custom transformation from the source value to the target value before applying it; for instance, the following binding:
| g_object_bind_property_full (adjustment1, "value", adjustment2, "value", G_BINDING_BIDIRECTIONAL, celsius_to_fahrenheit, fahrenheit_to_celsius, NULL, NULL); |
will keep the "value" property of the two adjustments in sync; the
Since
2.26
Constructors
Properties
Flags to be used to control the #GBinding
The name of the property of #GBinding:source that should be used as the source of the binding.
The name of the property of #GBinding:target that should be used as the target of the binding.
Functions
Creates a binding between @source_property on @source and @target_property on @target.
Creates a binding between @source_property on @source and @target_property on @target, allowing you to set the transformation functions to be used by the binding.
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
This function is intended for #GObject implementations to re-enforce a floating-ref object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on @object. If the freeze count is non-zero, the emission of "notify" signals on @object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Retrieves the flags passed when constructing the #GBinding.
Gets a property of an object.
Retrieves the name of the property of #GBinding:source used as the source of the binding.
Retrieves the name of the property of #GBinding:target used as the target of the binding.
Checks whether @object has a floating-ref reference.
Emits a "notify" signal for the property specified by @pspec on @object.
Releases all references to other objects. This can be used to break reference cycles.
Sets a property on an object.
Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on @object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the @closure to the life time of the object. That is, when the object is finalized, the @closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the @closure, to ensure that an extra reference count is held on @object during invocation of the