GutterRendererImpl
class GutterRendererImpl(pointer: <Error class: unknown class><<Error class: unknown class>>) : GutterRenderer
The GutterRendererImpl type represents a native instance of the abstract GutterRenderer class.
Constructors
Properties
Functions
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open fun activate(iter: <Error class: unknown class>, area: <Error class: unknown class>, button: <Error class: unknown class>, state: <Error class: unknown class>, nPresses: <Error class: unknown class>)
Emits the signal@GutterRenderer::activate signal of the renderer. This is called from class@Gutter and should never have to be called manually.
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fun emitActivate(iter: <Error class: unknown class>, area: <Error class: unknown class>, button: <Error class: unknown class>, state: <Error class: unknown class>, nPresses: <Error class: unknown class>)
Emits the "activate" signal. See onActivate.
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Emits the "query-data" signal. See onQueryData.
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fun onActivate(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>) -> Unit): <Error class: unknown class>
The signal is emitted when the renderer is activated.
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fun onQueryActivatable(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>) -> Boolean): <Error class: unknown class>
The signal is emitted when the renderer can possibly be activated.
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fun onQueryData(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>) -> Unit): <Error class: unknown class>
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open fun queryActivatable(iter: <Error class: unknown class>, area: <Error class: unknown class>): Boolean
Get whether the renderer is activatable at the location provided. This is called from class@Gutter to determine whether a renderer is activatable using the mouse pointer.