Builder
A GtkBuilder
reads XML descriptions of a user interface and instantiates the described objects.
To create a GtkBuilder
from a user interface description, call ctor@Gtk.Builder.new_from_file, ctor@Gtk.Builder.new_from_resource or ctor@Gtk.Builder.new_from_string.
In the (unusual) case that you want to add user interface descriptions from multiple sources to the same GtkBuilder
you can call ctor@Gtk.Builder.new to get an empty builder and populate it by (multiple) calls to method@Gtk.Builder.add_from_file, method@Gtk.Builder.add_from_resource or method@Gtk.Builder.add_from_string.
A GtkBuilder
holds a reference to all objects that it has constructed and drops these references when it is finalized. This finalization can cause the destruction of non-widget objects or widgets which are not contained in a toplevel window. For toplevel windows constructed by a builder, it is the responsibility of the user to call method@Gtk.Window.destroy to get rid of them and all the widgets they contain.
The functions method@Gtk.Builder.get_object and method@Gtk.Builder.get_objects can be used to access the widgets in the interface by the names assigned to them inside the UI description. Toplevel windows returned by these functions will stay around until the user explicitly destroys them with method@Gtk.Window.destroy. Other widgets will either be part of a larger hierarchy constructed by the builder (in which case you should not have to worry about their lifecycle), or without a parent, in which case they have to be added to some container to make use of them. Non-widget objects need to be reffed with g_object_ref() to keep them beyond the lifespan of the builder.
GtkBuilder UI Definitions
GtkBuilder
parses textual descriptions of user interfaces which are specified in XML format. We refer to these descriptions as “GtkBuilder UI definitions” or just “UI definitions” if the context is clear.
Structure of UI definitions
UI definition files are always encoded in UTF-8.
The toplevel element is <interface>
. It optionally takes a “domain” attribute, which will make the builder look for translated strings using dgettext()
in the domain specified. This can also be done by calling method@Gtk.Builder.set_translation_domain on the builder. For example:
<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
...
</interface>
Requirements
The target toolkit version(s) are described by <requires>
elements, the “lib” attribute specifies the widget library in question (currently the only supported value is “gtk”) and the “version” attribute specifies the target version in the form “<major>
.<minor>
”. GtkBuilder
will error out if the version requirements are not met. For example:
<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
<requires lib="gtk" version="4.0" />
</interface>
Objects
Objects are defined as children of the <interface>
element.
Objects are described by <object>
elements, which can contain <property>
elements to set properties, <signal>
elements which connect signals to handlers, and <child>
elements, which describe child objects.
Typically, the specific kind of object represented by an <object>
element is specified by the “class” attribute. If the type has not been loaded yet, GTK tries to find the get_type()
function from the class name by applying heuristics. This works in most cases, but if necessary, it is possible to specify the name of the get_type()
function explicitly with the "type-func" attribute. If your UI definition is referencing internal types, you should make sure to call g_type_ensure()
for each object type before parsing the UI definition.
Objects may be given a name with the “id” attribute, which allows the application to retrieve them from the builder with method@Gtk.Builder.get_object. An id is also necessary to use the object as property value in other parts of the UI definition. GTK reserves ids starting and ending with ___
(three consecutive underscores) for its own purposes.
Properties
Setting properties of objects is pretty straightforward with the <property>
element: the “name” attribute specifies the name of the property, and the content of the element specifies the value:
<object class="GtkButton">
<property name="label">Hello, world</property>
</object>
If the “translatable” attribute is set to a true value, GTK uses gettext()
(or dgettext()
if the builder has a translation domain set) to find a translation for the value. This happens before the value is parsed, so it can be used for properties of any type, but it is probably most useful for string properties. It is also possible to specify a context to disambiguate short strings, and comments which may help the translators:
<object class="GtkButton">
<property name="label" translatable="yes" context="button">Hello, world</property>
</object>
GtkBuilder
can parse textual representations for the most common property types:
characters
strings
integers
floating-point numbers
booleans (strings like “TRUE”, “t”, “yes”, “y”, “1” are interpreted as true values, strings like “FALSE”, “f”, “no”, “n”, “0” are interpreted as false values)
enumeration types (can be specified by their full C identifier their short name used when registering the enumeration type, or their integer value)
flag types (can be specified by their C identifier, short name, integer value, and optionally combined with “|” for bitwise OR, e.g. “GTK_INPUT_HINT_EMOJI|GTK_INPUT_HINT_LOWERCASE”, or “emoji|lowercase”)
colors (in a format understood by method@Gdk.RGBA.parse)
GVariant
(can be specified in the format understood by func@GLib.Variant.parse)pixbufs (can be specified as an object id, a resource path or a filename of an image file to load relative to the Builder file or the CWD if method@Gtk.Builder.add_from_string was used)
GFile (like pixbufs, can be specified as an object id, a URI or a filename of a file to load relative to the Builder file or the CWD if method@Gtk.Builder.add_from_string was used)
Objects can be referred to by their name and by default refer to objects declared in the local XML fragment and objects exposed via method@Gtk.Builder.expose_object. In general, GtkBuilder
allows forward references to objects declared in the local XML; an object doesn’t have to be constructed before it can be referred to. The exception to this rule is that an object has to be constructed before it can be used as the value of a construct-only property.
Child objects
Many widgets have properties for child widgets, such as property@Gtk.Expander:child. In this case, the preferred way to specify the child widget in a ui file is to simply set the property:
<object class="GtkExpander">
<property name="child">
<object class="GtkLabel">
...
</object>
</property>
</object>
Generic containers that can contain an arbitrary number of children, such as class@Gtk.Box instead use the <child>
element. A <child>
element contains an <object>
element which describes the child object. Most often, child objects are widgets inside a container, but they can also be, e.g., actions in an action group, or columns in a tree model.
Any object type that implements the iface@Gtk.Buildable interface can specify how children may be added to it. Since many objects and widgets that are included with GTK already implement the GtkBuildable
interface, typically child objects can be added using the <child>
element without having to be concerned about the underlying implementation.
See the class.Widget.html#gtkwidget-as-gtkbuildable for many examples of using GtkBuilder
with widgets, including setting child objects using the <child>
element.
A noteworthy special case to the general rule that only objects implementing GtkBuildable
may specify how to handle the <child>
element is that GtkBuilder
provides special support for adding objects to a class@Gio.ListStore by using the <child>
element. For instance:
<object class="GListStore">
<property name="item-type">MyObject</property>
<child>
<object class="MyObject" />
</child>
...
</object>
Property bindings
It is also possible to bind a property value to another object's property value using the attributes "bind-source" to specify the source object of the binding, and optionally, "bind-property" and "bind-flags" to specify the source property and source binding flags respectively. Internally, GtkBuilder
implements this using class@GObject.Binding objects.
For instance, in the example below the “label” property of the bottom_label
widget is bound to the “label” property of the top_button
widget:
<object class="GtkBox">
<property name="orientation">vertical</property>
<child>
<object class="GtkButton" id="top_button">
<property name="label">Hello, world</property>
</object>
</child>
<child>
<object class="GtkLabel" id="bottom_label">
<property name="label"
bind-source="top_button"
bind-property="label"
bind-flags="sync-create" />
</object>
</child>
</object>
For more information, see the documentation of the method@GObject.Object.bind_property method.
Please note that another way to set up bindings between objects in .ui files is to use the GtkExpression
methodology. See the class.Expression.html#gtkexpression-in-ui-files for more information.
Internal children
Sometimes it is necessary to refer to widgets which have implicitly been constructed by GTK as part of a composite widget, to set properties on them or to add further children (e.g. the content area of a GtkDialog
). This can be achieved by setting the “internal-child” property of the <child>
element to a true value. Note that GtkBuilder
still requires an <object>
element for the internal child, even if it has already been constructed.
Specialized children
A number of widgets have different places where a child can be added (e.g. tabs vs. page content in notebooks). This can be reflected in a UI definition by specifying the “type” attribute on a <child>
The possible values for the “type” attribute are described in the sections describing the widget-specific portions of UI definitions.
Signal handlers and function pointers
Signal handlers are set up with the <signal>
element. The “name” attribute specifies the name of the signal, and the “handler” attribute specifies the function to connect to the signal.
<object class="GtkButton" id="hello_button">
<signal name="clicked" handler="hello_button__clicked" />
</object>
The remaining attributes, “after”, “swapped” and “object”, have the same meaning as the corresponding parameters of the func@GObject.signal_connect_object or func@GObject.signal_connect_data functions:
“after” matches the
G_CONNECT_AFTER
flag, and will ensure that the handler is called after the default class closure for the signal“swapped” matches the
G_CONNECT_SWAPPED
flag, and will swap the instance and closure arguments when invoking the signal handler“object” will bind the signal handler to the lifetime of the object referenced by the attribute
By default "swapped" will be set to "yes" if not specified otherwise, in the case where "object" is set, for convenience. A “last_modification_time” attribute is also allowed, but it does not have a meaning to the builder.
When compiling applications for Windows, you must declare signal callbacks with the G_MODULE_EXPORT
decorator, or they will not be put in the symbol table:
G_MODULE_EXPORT void
hello_button__clicked (GtkButton *button,
gpointer data)
{
// ...
}
On Linux and Unix, this is not necessary; applications should instead be compiled with the -Wl,--export-dynamic
argument inside their compiler flags, and linked against gmodule-export-2.0
.
Example UI Definition
<interface>
<object class="GtkDialog" id="dialog1">
<child internal-child="content_area">
<object class="GtkBox">
<child internal-child="action_area">
<object class="GtkBox">
<child>
<object class="GtkButton" id="ok_button">
<property name="label" translatable="yes">_Ok</property>
<property name="use-underline">True</property>
<signal name="clicked" handler="ok_button_clicked"/>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
Using GtkBuildable for extending UI definitions
Objects can implement the iface@Gtk.Buildable interface to add custom elements and attributes to the XML. Typically, any extension will be documented in each type that implements the interface.
Templates
When describing a class@Gtk.Widget, you can use the <template>
tag to describe a UI bound to a specific widget type. GTK will automatically load the UI definition when instantiating the type, and bind children and signal handlers to instance fields and function symbols.
For more information, see the class.Widget.html#building-composite-widgets-from-template-xml for details.
Skipped during bindings generation
method
scope
: Property TypeInfo of getter and setter do not match
Properties
Functions
Parses a file containing a UI definition and merges it with the current contents of @builder.
Parses a resource file containing a UI definition and merges it with the current contents of @builder.
Parses a string containing a UI definition and merges it with the current contents of @builder.
Parses a file containing a UI definition building only the requested objects and merges them with the current contents of @builder.
Parses a resource file containing a UI definition, building only the requested objects and merges them with the current contents of @builder.
Creates a closure to invoke the function called @function_name.
Add @object to the @builder object pool so it can be referenced just like any other object built by builder.
Main private entry point for building composite components from template XML.
Gets all objects that have been constructed by @builder.
Gets the scope in use that was set via gtk_builder_set_scope().
Looks up a type by name.
Sets the scope the builder should operate in.
Demarshals a value from a string.
Demarshals a value from a string.