KeymapKey

class KeymapKey(pointer: <Error class: unknown class><<Error class: unknown class>>, cleaner: <Error class: unknown class>? = null)

A GdkKeymapKey is a hardware key that can be mapped to a keyval.

Constructors

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constructor()

Allocate a new KeymapKey.

constructor(scope: <Error class: unknown class>)

Allocate a new KeymapKey using the provided AutofreeScope.

constructor(keycode: <Error class: unknown class>, group: <Error class: unknown class>, level: <Error class: unknown class>)

Allocate a new KeymapKey.

constructor(keycode: <Error class: unknown class>, group: <Error class: unknown class>, level: <Error class: unknown class>, scope: <Error class: unknown class>)

Allocate a new KeymapKey using the provided AutofreeScope.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>, cleaner: <Error class: unknown class>? = null)

Properties

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val gdkKeymapKeyPointer: <Error class: unknown class><<Error class: unknown class>>
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var group: <Error class: unknown class>

indicates movement in a horizontal direction. Usually groups are used for two different languages. In group 0, a key might have two English characters, and in group 1 it might have two Hebrew characters. The Hebrew characters will be printed on the key next to the English characters.

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var keycode: <Error class: unknown class>

the hardware keycode. This is an identifying number for a physical key.

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var level: <Error class: unknown class>

indicates which symbol on the key will be used, in a vertical direction. So on a standard US keyboard, the key with the number “1” on it also has the exclamation point ("!") character on it. The level indicates whether to use the “1” or the “!” symbol. The letter keys are considered to have a lowercase letter at level 0, and an uppercase letter at level 1, though only the uppercase letter is printed.

Functions

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open override fun toString(): String