ThreadedSocketService

open class ThreadedSocketService(pointer: <Error class: unknown class><<Error class: unknown class>>) : SocketService

A GThreadedSocketService is a simple subclass of class@Gio.SocketService that handles incoming connections by creating a worker thread and dispatching the connection to it by emitting the signal@Gio.ThreadedSocketService::run signal in the new thread.

The signal handler may perform blocking I/O and need not return until the connection is closed.

The service is implemented using a thread pool, so there is a limited amount of threads available to serve incoming requests. The service automatically stops the class@Gio.SocketService from accepting new connections when all threads are busy.

As with class@Gio.SocketService, you may connect to signal@Gio.ThreadedSocketService::run, or subclass and override the default handler.

Skipped during bindings generation

  • method max-threads: Property has no getter nor setter

Since

2.22

Constructors

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constructor(maxThreads: Int)

Creates a new #GThreadedSocketService with no listeners. Listeners must be added with one of the #GSocketListener "add" methods.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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val gioSocketListenerPointer: <Error class: unknown class><<Error class: unknown class>>
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val gioSocketServicePointer: <Error class: unknown class><<Error class: unknown class>>
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val gioThreadedSocketServicePointer: <Error class: unknown class><<Error class: unknown class>>

Functions

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open fun acceptAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

This is the asynchronous version of g_socket_listener_accept().

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open fun acceptSocketAsync(cancellable: Cancellable? = null, callback: AsyncReadyCallback)

This is the asynchronous version of g_socket_listener_accept_socket().

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open fun addAnyInetPort(sourceObject: <Error class: unknown class>? = null): <Error class: unknown class><<Error class: unknown class>>

Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).

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open fun addInetPort(port: <Error class: unknown class>, sourceObject: <Error class: unknown class>? = null): <Error class: unknown class><Boolean>

Helper function for g_socket_listener_add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.

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open fun addSocket(socket: Socket, sourceObject: <Error class: unknown class>? = null): <Error class: unknown class><Boolean>

Adds @socket to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.

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open fun close()

Closes all the sockets in the listener.

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fun connectEvent(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (event: SocketListenerEvent, socket: Socket) -> Unit): <Error class: unknown class>

Emitted when @listener's activity on @socket changes state. Note that when @listener is used to listen on both IPv4 and IPv6, a separate set of signals will be emitted for each, and the order they happen in is undefined.

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fun connectIncoming(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (connection: SocketConnection, <Error class: unknown class>?) -> Boolean): <Error class: unknown class>

The ::incoming signal is emitted when a new incoming connection to @service needs to be handled. The handler must initiate the handling of @connection, but may not block; in essence, asynchronous operations must be used.

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fun connectRun(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (connection: SocketConnection, <Error class: unknown class>?) -> Boolean): <Error class: unknown class>

The ::run signal is emitted in a worker thread in response to an incoming connection. This thread is dedicated to handling

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open fun isActive(): Boolean

Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.

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open fun setBacklog(listenBacklog: Int)

Sets the listen backlog on the sockets in the listener. This must be called before adding any sockets, addresses or ports to the #GSocketListener (for example, by calling g_socket_listener_add_inet_port()) to be effective.

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open fun start()

Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from g_socket_service_stop().

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open fun stop()

Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.