UnixCredentialsMessage

open class UnixCredentialsMessage(pointer: <Error class: unknown class><<Error class: unknown class>>) : SocketControlMessage

This class@Gio.SocketControlMessage contains a class@Gio.Credentials instance. It may be sent using method@Gio.Socket.send_message and received using method@Gio.Socket.receive_message over UNIX sockets (ie: sockets in the G_SOCKET_FAMILY_UNIX family).

For an easier way to send and receive credentials over stream-oriented UNIX sockets, see method@Gio.UnixConnection.send_credentials and method@Gio.UnixConnection.receive_credentials. To receive credentials of a foreign process connected to a socket, use method@Gio.Socket.get_credentials.

Since GLib 2.72, GUnixCredentialMessage is available on all platforms. It requires underlying system support (such as Windows 10 with AF_UNIX) at run time.

Before GLib 2.72, <gio/gunixcredentialsmessage.h> belonged to the UNIX-specific GIO interfaces, thus you had to use the gio-unix-2.0.pc pkg-config file when using it. This is no longer necessary since GLib 2.72.

Since

2.26

Constructors

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constructor()

Creates a new #GUnixCredentialsMessage with credentials matching the current processes.

constructor(credentials: Credentials)

Creates a new #GUnixCredentialsMessage holding @credentials.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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The credentials stored in the message.

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val gioSocketControlMessagePointer: <Error class: unknown class><<Error class: unknown class>>
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val gioUnixCredentialsMessagePointer: <Error class: unknown class><<Error class: unknown class>>

Functions

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open fun getLevel(): <Error class: unknown class>

Returns the "level" (i.e. the originating protocol) of the control message. This is often SOL_SOCKET.

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open fun getMsgType(): <Error class: unknown class>

Returns the protocol specific type of the control message. For instance, for UNIX fd passing this would be SCM_RIGHTS.

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open fun getSize(): <Error class: unknown class>

Returns the space required for the control message, not including headers or alignment.

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open fun serialize(data: <Error class: unknown class>)

Converts the data in the message to bytes placed in the message.