GestureLongPress

open class GestureLongPress(pointer: <Error class: unknown class><<Error class: unknown class>>) : GestureSingle

GtkGestureLongPress is a GtkGesture for long presses.

This gesture is also known as “Press and Hold”.

When the timeout is exceeded, the gesture is triggering the signal@Gtk.GestureLongPress::pressed signal.

If the touchpoint is lifted before the timeout passes, or if it drifts too far of the initial press point, the signal@Gtk.GestureLongPress::cancelled signal will be emitted.

How long the timeout is before the ::pressed signal gets emitted is determined by the property@Gtk.Settings:gtk-long-press-time setting. It can be modified by the property@Gtk.GestureLongPress:delay-factor property.

Constructors

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constructor()

Returns a newly created GtkGesture that recognizes long presses.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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open var button: <Error class: unknown class>

Mouse button number to listen to, or 0 to listen for any button.

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open var delayFactor: <Error class: unknown class>

Factor by which to modify the default timeout.

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open var exclusive: Boolean

Whether the gesture is exclusive.

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val gtkEventControllerPointer: <Error class: unknown class><<Error class: unknown class>>
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val gtkGestureLongPressPointer: <Error class: unknown class><<Error class: unknown class>>
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val gtkGesturePointer: <Error class: unknown class><<Error class: unknown class>>
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val gtkGestureSinglePointer: <Error class: unknown class><<Error class: unknown class>>
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open var name: String?

The name for this controller, typically used for debugging purposes.

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The limit for which events this controller will handle.

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The propagation phase at which this controller will handle events.

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open var touchOnly: Boolean

Whether the gesture handles only touch events.

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open val widget: Widget?

The widget receiving the GdkEvents that the controller will handle.

Functions

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fun connectBegin(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted when the gesture is recognized.

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fun connectCancel(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted whenever a sequence is cancelled.

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fun connectCancelled(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: () -> Unit): <Error class: unknown class>

Emitted whenever a press moved too far, or was released before signal@Gtk.GestureLongPress::pressed happened.

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fun connectEnd(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than property@Gtk.Gesture:n-points.

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fun connectPressed(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>) -> Unit): <Error class: unknown class>

Emitted whenever a press goes unmoved/unreleased longer than what the GTK defaults tell.

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fun connectSequenceStateChanged(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?, state: EventSequenceState) -> Unit): <Error class: unknown class>

Emitted whenever a sequence state changes.

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fun connectUpdate(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>?) -> Unit): <Error class: unknown class>

Emitted whenever an event is handled while the gesture is recognized.

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open fun getBoundingBox(rect: <Error class: unknown class>): Boolean

If there are touch sequences being currently handled by @gesture, returns true and fills in @rect with the bounding box containing all active touches.

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open fun getCurrentButton(): <Error class: unknown class>

Returns the button number currently interacting with @gesture, or 0 if there is none.

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open fun getCurrentEvent(): <Error class: unknown class>?

Returns the event that is currently being handled by the controller.

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open fun getCurrentEventDevice(): <Error class: unknown class>?

Returns the device of the event that is currently being handled by the controller.

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open fun getCurrentEventState(): <Error class: unknown class>

Returns the modifier state of the event that is currently being handled by the controller.

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open fun getCurrentEventTime(): <Error class: unknown class>

Returns the timestamp of the event that is currently being handled by the controller.

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open fun getCurrentSequence(): <Error class: unknown class>?

Returns the event sequence currently interacting with @gesture.

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open fun getDevice(): <Error class: unknown class>?

Returns the logical GdkDevice that is currently operating on @gesture.

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open fun getGroup(): <Error class: unknown class>

Returns all gestures in the group of @gesture

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open fun getLastEvent(sequence: <Error class: unknown class>? = null): <Error class: unknown class>?

Returns the last event that was processed for @sequence.

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open fun getLastUpdatedSequence(): <Error class: unknown class>?

Returns the GdkEventSequence that was last updated on @gesture.

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open fun getSequences(): <Error class: unknown class>

Returns the list of GdkEventSequences currently being interpreted by @gesture.

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open fun getSequenceState(sequence: <Error class: unknown class>): EventSequenceState

Returns the @sequence state, as seen by @gesture.

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open fun group(gesture: Gesture)

Adds @gesture to the same group than @group_gesture.

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open fun handlesSequence(sequence: <Error class: unknown class>? = null): Boolean

Returns true if @gesture is currently handling events corresponding to @sequence.

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open fun isActive(): Boolean

Returns true if the gesture is currently active.

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open fun isGroupedWith(other: Gesture): Boolean

Returns true if both gestures pertain to the same group.

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open fun isRecognized(): Boolean

Returns true if the gesture is currently recognized.

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open fun reset()

Resets the @controller to a clean state.

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open fun setSequenceState(sequence: <Error class: unknown class>, state: EventSequenceState): Boolean

Sets the state of @sequence in @gesture.

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Sets the state of all sequences that @gesture is currently interacting with.

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open fun setStaticName(name: String? = null)

Sets a name on the controller that can be used for debugging.

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open fun ungroup()

Separates @gesture into an isolated group.