setMatrix

open fun setMatrix(matrix: <Error class: unknown class>? = null)

Sets a new value to the property@SpaceDrawer:matrix property, as a struct@GLib.Variant.

If @matrix is null, then an empty array is set.

If @matrix is floating, it is consumed.

The method@SpaceDrawer.set_types_for_locations function may be more convenient to use.

Parameters

matrix

the new matrix value, or null.