getUv
Computes the UV coordinates of the given point @p.
The point @p must lie on the same plane as the triangle @t; if the point is not coplanar, the result of this function is undefined. If @p is null, the point will be set in (0, 0, 0).
The UV coordinates will be placed in the @res vector:
res.x = u
res.y = v
See also: graphene_triangle_get_barycoords()
Return
true
if the coordinates are valid
Since
1.10
Parameters
p
a #graphene_point3d_t
uvA
the UV coordinates of the first point
uvB
the UV coordinates of the second point
uvC
the UV coordinates of the third point
res
a vector containing the UV coordinates of the given point @p