InsetShadowNode

constructor(outline: RoundedRect, color: <Error class: unknown class>, dx: Float, dy: Float, spread: Float, blurRadius: Float)

Creates a GskRenderNode that will render an inset shadow into the box given by @outline.

Return

A new GskRenderNode

Parameters

outline

outline of the region containing the shadow

color

color of the shadow

dx

horizontal offset of shadow

dy

vertical offset of shadow

spread

how far the shadow spreads towards the inside

blurRadius

how much blur to apply to the shadow


constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)