Point3D
A point with three components: X, Y, and Z.
Since
1.0
Constructors
Functions
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Initializes a #graphene_point3d_t using the coordinates of another #graphene_point3d_t.
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Initializes a #graphene_point3d_t using the components of a #graphene_vec3_t.
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Linearly interpolates each component of @a and @b using the provided @factor, and places the result in @res.
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Normalizes the coordinates of a #graphene_point3d_t using the given viewport and clipping planes.