toMatrix

fun toMatrix(res: Matrix)

Converts a #graphene_euler_t into a transformation matrix expressing the extrinsic composition of rotations described by the Euler angles.

The rotations are applied over the reference frame axes in the order associated with the #graphene_euler_t; for instance, if the order used to initialize @e is %GRAPHENE_EULER_ORDER_XYZ:

  • the first rotation moves the body around the X axis with an angle φ

  • the second rotation moves the body around the Y axis with an angle of ϑ

  • the third rotation moves the body around the Z axis with an angle of ψ

The rotation sign convention is right-handed, to preserve compatibility between Euler-based, quaternion-based, and angle-axis-based rotations.

Since

1.2

Parameters

res

return location for a #graphene_matrix_t