appendOutsetShadow

open fun appendOutsetShadow(outline: <Error class: unknown class>, color: <Error class: unknown class>, dx: <Error class: unknown class>, dy: <Error class: unknown class>, spread: <Error class: unknown class>, blurRadius: <Error class: unknown class>)

Appends an outset shadow node around the box given by @outline.

Parameters

outline

outline of the region surrounded by shadow

color

color of the shadow

dx

horizontal offset of shadow

dy

vertical offset of shadow

spread

how far the shadow spreads towards the outside

blurRadius

how much blur to apply to the shadow