appendOutsetShadow
open fun appendOutsetShadow(outline: <Error class: unknown class>, color: <Error class: unknown class>, dx: <Error class: unknown class>, dy: <Error class: unknown class>, spread: <Error class: unknown class>, blurRadius: <Error class: unknown class>)
Appends an outset shadow node around the box given by @outline.
Parameters
outline
outline of the region surrounded by shadow
color
color of the shadow
dx
horizontal offset of shadow
dy
vertical offset of shadow
spread
how far the shadow spreads towards the outside
blurRadius
how much blur to apply to the shadow