setSelection

open fun setSelection(selected: Bitset, mask: Bitset): Boolean

Make selection changes.

This is the most advanced selection updating method that allows the most fine-grained control over selection changes. If you can, you should try the simpler versions, as implementations are more likely to implement support for those.

Requests that the selection state of all positions set in @mask be updated to the respective value in the @selected bitmask.

In pseudocode, it would look something like this:

for (i = 0; i < n_items; i++)
{
// don't change values not in the mask
if (!gtk_bitset_contains (mask, i))
continue;

if (gtk_bitset_contains (selected, i))
select_item (i);
else
unselect_item (i);
}

gtk_selection_model_selection_changed (model,
first_changed_item,
n_changed_items);

Return

true if this action was supported and no fallback should be tried. This does not mean that all items were updated according to the inputs.

Parameters

selected

bitmask specifying if items should be selected or unselected

mask

bitmask specifying which items should be updated