GLRenderer

open class GLRenderer(pointer: <Error class: unknown class><<Error class: unknown class>>) : Renderer

Constructors

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constructor()

Creates a new GskRenderer using the new OpenGL renderer.

constructor(pointer: <Error class: unknown class><<Error class: unknown class>>)

Types

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object Companion

Properties

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val gskGLRendererPointer: <Error class: unknown class><<Error class: unknown class>>
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val gskRendererPointer: <Error class: unknown class><<Error class: unknown class>>
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open val surface: <Error class: unknown class>?

The surface associated with renderer.

Functions

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open fun getSurface(): <Error class: unknown class>?

Retrieves the GdkSurface set using gsk_enderer_realize().

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open fun isRealized(): Boolean

Checks whether the @renderer is realized or not.

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open fun realize(surface: <Error class: unknown class>? = null): <Error class: unknown class><Boolean>

Creates the resources needed by the @renderer to render the scene graph.

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open fun renderTexture(root: RenderNode, viewport: <Error class: unknown class>? = null): <Error class: unknown class>

Renders the scene graph, described by a tree of GskRenderNode instances, to a GdkTexture.

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open fun unrealize()

Releases all the resources created by gsk_renderer_realize().