saveToTiffBytes

open fun saveToTiffBytes(): <Error class: unknown class>(source)

Store the given @texture in memory as a TIFF file.

Use ctor@Gdk.Texture.new_from_bytes to read it back.

This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.

If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use method@Gdk.Texture.save_to_png_bytes.

Return

a newly allocated GBytes containing TIFF data

Since

4.6