saveToTiffBytes
Store the given @texture in memory as a TIFF file.
Use ctor@Gdk.Texture.new_from_bytes to read it back.
This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use method@Gdk.Texture.save_to_png_bytes.
Return
a newly allocated GBytes
containing TIFF data
Since
4.6