setUseEs

open fun setUseEs(useEs: <Error class: unknown class>)

Requests that GDK create an OpenGL ES context instead of an OpenGL one.

Not all platforms support OpenGL ES.

The @context must not have been realized.

By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the @context is realized.

You should check the return value of method@Gdk.GLContext.get_use_es after calling method@Gdk.GLContext.realize to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.

Parameters

useEs

whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection