isShared
Checks if the two GL contexts can share resources.
When they can, the texture IDs from @other can be used in @self. This is particularly useful when passing GdkGLTexture
objects between different contexts.
Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one is not, this function will return false.
Return
true if the two GL contexts are compatible.
Since
4.4
Parameters
other
the GdkGLContext
that should be compatible with @self