connectActivate

fun connectActivate(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, nPresses: Int) -> Unit): <Error class: unknown class>

The signal is emitted when the renderer is activated.

Parameters

connectFlags

A combination of ConnectFlags

handler

the Callback to connect. Params: iter a #GtkTextIter; area a #GdkRectangle; button the button that was pressed; state a #GdkModifierType of state; nPresses the number of button presses