connectActivate
fun connectActivate(connectFlags: <Error class: unknown class> = ConnectFlags(0u), handler: (<Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, <Error class: unknown class>, nPresses: Int) -> Unit): <Error class: unknown class>
The signal is emitted when the renderer is activated.
Parameters
connectFlags
A combination of ConnectFlags
handler
the Callback to connect. Params: iter
a #GtkTextIter; area
a #GdkRectangle; button
the button that was pressed; state
a #GdkModifierType of state; nPresses
the number of button presses