PixbufAnimation
An opaque object representing an animation.
The GdkPixBuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time.
The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background.
To display an animation you don't need to understand its representation, however; you just ask GdkPixbuf
what should be displayed at a given point in time.
Inheritors
Constructors
Creates a new animation by loading it from a file.
Creates a new animation by loading it from an input stream.
Finishes an asynchronous pixbuf animation creation operation started with func@GdkPixbuf.PixbufAnimation.new_from_stream_async.